Title: Mighty Maths Number Hero`s
Publisher: Edmark Iona Software Ltd.
Age Groups: 8-12 years
Curriculum Areas: Maths, Language Development, Visual Art, Music, PE, Science, Social Studies
Year of Publication: 1997
Minimum Specifications to run the software:
Windows 3.1,Windows 95 or later Hard disk with up to 5mb free 8MB memory (ram)
Super VGA graphics, 640x480, 256 or more colours Double speed (2x) or faster CD ROM drive
Windows compatible sound card Optional Windows compatible printer
For Macintosh Users System 7.0.1 or higher 68040,68030 (25 MHz or faster) or Power PC `8 MB
memory (Ram), 4100k unused 13" or larger monitor, 256 or more colours Double speed (2x) or faster
CD ROM drive Optional Printer
Mighty Maths Number Heroes is a maths programme which can be used from 2nd class
up to 6th in the Primary School. It could also be used in First Year Maths in secondary school.
I used the programme with a 6th class where many of the children need Remedial help. The children
worked for the most part in pairs and the programme was used to reinforce concepts already learned
in class. I introduced it to a pair of children at a time and towards the end of the lesson the children used
the explore option to make up their own problems. They also tried different topics which, had not been
covered in class, for example Statistics and Probability. The package was used successfully by non-national
children who had little knowledge of the English language. I demonstrated to the children what was required
and then I set them to work with a partner who helped them when necessary. The higher levels of the
different topics were quite challenging for the all children. The use of headphones is definitely recommended.
The maths topics covered are Number Sense, Relationships, Number Systems and Number Theory,
Concepts of Whole Number Operations, Whole Number Computation, Estimation, Geometry, Spatial
Sense, Measurement, Statistics, Probability, Fractions and Decimals Patterns, Relationships and Functions
Pre - Algebra. All the above topics are graded from the simple to the more complex. The Grow slides move
on automatically as the child achieves success so they are challenged only when they are ready. Special needs
students are catered for because they can repeat and review difficult areas The above topics incorporate ·
Maths as problem solving. The children are enabled to take a maths problem from the abstract to the
concrete by using the manipulatives ( the small icons moved by the children)on the screen. The children can
also pose their own problems and use the manipulatives to sort out the solution.
Maths as Communication:
As the children work they discuss with their partner what they are doing and why. They can also write a report
about what they did to solve the problem.
Maths as Reasoning:
The children have to use conjecture, logical thinking, analysis and they draw conclusions to solve the problems.
The children can apply the graph reading skills to science for example.
The work sheets provided allow integration in the following areas Visual Arts, Music, PE, Science, Social Studies,
· Časy Accessibility · Multiple levels of difficulty · Good graphics · Instant Feedback` · Easy for the teacher
to check on what level a child finished.
The instructions would need to be repeated automatically without having to click on the helper icon to have
a repetition. · The teacher would need to ensure that the pupils would have some understanding of maths language.
The content is excellent and very comprehensive. It was very up-to-date. The content goals in
the teacher's notes are very well laid out. It is a piece of software that could be used anywhere in the world.
The language and style of the software were most appropriate for the target age group i.e. 8 to 12 yr.
The programme has multiple levels of difficulty and challenge and it automatically moves on when the
child has achieved success. The teacher can also pre-set the level of difficulty at which the child can start, so
if a child needs to be challenged the facility is there to do so.
Design and Navigation:
Before the child begins a task an explanation is given and if the child is unsure he/she can click on the help icon to
get further guidance. If the child encounters difficulty after starting the activity the help icon will automatically give
a hint or a demonstration of what is required to solve the problem. Special needs students used this piece of software
with ease because the level of difficulty goes from the simple to the complex and only moves on a level when
the child has achieved success. The positive reinforcement is great because the children are complemented on
their achievements and encouraged to try again if they don't succeed. The interface is very easy to use and there
is no reading of the documentation by the students required. It is easy to get from one section to another and it is
easy for the teacher to check on the level at which the child finished.
Installation and Use:
For Windows 95 or later installation starts automatically if autoplay is enabled if not the instructions are easy
to follow. It takes only a couple of minutes to launch into the programme. The programme responds quickly
enough to input from the child.
The documentation comes in a ring folder which makes it easily accessible to photocopy and is clearly
separated into elements that deal with running the software, and those that deal with classroom practice.
There is sufficient information in the package to enable the user to know what the software does, and
how it behaves without having to run the package. The teacher notes and pupil activities are very relevant
to the target age group of 8-12 yrs. The worksheets are excellent and allow the pupils scope to conduct their
own experiments as in the penny toss, where the children tests for probability. The activity presented in the work
sheets is very varied and enjoyable and could be adapted by any teacher for a particular class. The children
from sixth class enjoyed using this programme.
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